Hunt Dominion
Guilds fight for control of the hunts. Every hour one hunt from each tier (VIP, easy, medium and hard) is drawn, its Core opens and everyone hunting inside scores for their guild. The winning guild holds the hunt for 2 hours, and its members hunt there with an exp and loot bonus.
Step by step
Draw
On every hour (:00) one hunt from each tier is drawn: one VIP, one easy, one medium and one hard, so there are 4 fights at the same time. Within each tier, hunts that were emptier over the last hour have better odds, and the ones picked in that tier's last few draws are left out.
Announcement
The server announces the hunt 3 minutes ahead: time for the guild to gather and get there. The Core floor changes and a fog shows around it.
Fight
The Core stays open for up to 15 minutes. Players inside it who are actually hunting score for their guild. The bar fills at 1,200 points.
Control
The first guild to fill the bar takes the hunt at once. If time runs out, the leader wins, but only with at least 400 points (a third of the bar). Control lasts 2 hours.
How to score
Only players inside the Core, in a guild and hunting count. These are the points the guild earns:
Presence
Per active player, every 5 seconds.
Kill
Per monster killed in the Core.
Boss
Per boss killed in the Core.
Throne
Every 5 seconds standing on the throne. It moves on its own from time to time.
Player kill
Per rival guild player. The same victim only counts again after 10 min.
Death
Each death takes 2% of your guild's points (60 at most).
Core rules
Inside the Core
- The Core is a 17×17 square in the middle of the hunt, with a marked floor and fog around it while the fight lasts.
- Monsters inside it get much stronger (+300% health, damage and defense), but also give more exp and loot. They go back to normal when they leave the Core or the fight ends.
- With two or more guilds active inside, the fight is contested: presence and kills stop counting, only the throne and player kills score, and the throne moves faster.
- Each tier has one fight at a time: announcement and fight fit before the next draw.
What doesn't count
- Standing still: no kill for 45 s, or idle for over 1 min, and you stop scoring.
- No guild: points always go to a guild, so players without one don't score.
- Several characters on one device: only one of them counts.
- Guild at the limit: each guild holds at most 2 hunts at a time.
- Switching guilds mid-fight: what you did stays with the old guild, and you only score again in the next fight.
The control bonus
- +10% exp while hunting in the held hunt.
- 5% chance of extra loot on each monster.
- Lasts the full 2 hours, anywhere in that hunt (not only the Core).
- The bonus goes to players who were already in the guild when it took the hunt. Anyone joining later gets nothing.
- Players from other guilds see in the client which guild holds the hunt and how long is left.
!dominioshows the current fight, your points and the held hunts in chat.
Hunts in the draw
These are the hunts that can be drawn. The boosted hunts make up the VIP tier (grouped by the area's VIP level); the regular hunts make up the easy, medium and hard tiers. One from each tier is drawn every hour.