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Osiris season · Progression

Reset on World Osiris

A reset still sends you back to the start in exchange for permanent power, but three things changed: it gets cheaper the higher your level, each reset now gives a point you choose where to spend, and it can only be done in a protection zone.

Level discount

The higher you climb before resetting, the less you pay. From level 1,000, every 20 levels take 1% off the price, up to 50% at level 2,000. You can still reset early; it just costs more.

  • The Codex discount (boss steps) applies on top of the level discount.
  • Event buffs stack too: the top goal level of Frostbound Night gives another 10% while it is active.
Level 1,000
0%
Level 1,200
10%
Level 1,400
20%
Level 1,600
30%
Level 1,800
40%
Level 2,000
50%

Reset points

Each reset used to hand out health/mana, Wheel points and Ascension points all at once. Now each reset gives 1 point, and you choose where it goes on the reset screen. Each point buys one whole option:

Health and Mana

Max health and mana: each point is worth 10% of the base health/mana for the level you reset at. That value is stored on the character.

Wheel of Destiny

Points to spend on the Wheel.

Ascension

Points to spend on Ascension.

  • You can save points and spend several at once whenever you like.
  • The screen shows where you spent each point, so you can plan your character calmly. When point mode is turned on, your Wheel, Ascension and equipped gems are reset once so you can redistribute them with your points.

Where to reset and how to pay

  • You can only reset inside a protection zone (PZ).
  • You reset and spend points on the client's reset screen, which also shows the price with discounts applied.

Where the money comes from

1. Eterniumyour Eternium balance
2. Bankyour normal bank
3. Backpackthe gold you carry
Eternium is the currency your gold turns into at max level, and it can't be withdrawn. See how it works on the season page.

Character Slots

On World Osiris the rarity upgrade, attribute lines and chain/slash/precision live in the character's slot, not on the item. Values stored on the item don't count on this world: what counts is the slot, capped by the rarity of the item you are wearing in it.

How a slot works

  • Each slot unlocks up to the highest rarity you have ever worn in it. Wore a Mythical helmet once? The helmet slot can go up to +12 and 5 lines.
  • With a lower rarity item, the slot gives only up to that rarity's cap (table beside). Put the Mythical back on and everything returns.
  • A common item or an empty slot gives nothing. Forge tier still counts as it does today.
  • What is in the slot survives resets.
Item rarityMax upgradeLines
Uncommon+41
Rare+62
Epic+83
Legendary+104
Mythical+125

What each attempt costs

Upgrade1 Upgrade Gem from your backpack or, without one, 100kk Eternium.
Attribute1 Attribute Gem or 50kk Eternium. A new line is rolled at random, like a drop.
Chain / Slash / PrecisionWeapon slot only. 1 Upgrade Stone or 50kk Eternium, from 50% chance at 1 down to 3% at 6.
Reroll1 Reroll Gem or 150kk Eternium, plus 10kk Eternium per locked line.
Each attempt raises one level, with the same success chances as on items. If it fails, the gem or the Eternium is spent anyway.
All of this is in the Character Slots window (icon in the client menu) and on the Cyclopedia's Character Slots page. Whatever isn't paid with a gem is paid in Eternium only: regular gold doesn't count.
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