Christmas Season · World Osiris
World Osiris is Amon OT's new season: a temporary server with a beginning, a middle and an end. Everyone starts together, levels up fast during Catch Up, goes through the events and Christmas, and closes the season against the New Year bosses. Your new chapter in Amon OT starts here.
What is a season
Limited time
The season runs from Nov 16 to Jan 8. Everyone who plays during it becomes part of its story.
Everyone starts together
It is a brand new world, opened the same day for everyone. The accelerated Catch Up at the start helps late joiners keep up.
Made for the season
Events, mini games, the Codex, Eternium, the Christmas event and special New Year bosses, with themed rewards that only exist in this season.
Season schedule
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Nov 16 at 19:00
World Osiris openingnext
The server opens its doors. Create your character and start together with everyone.
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Nov 16 – Nov 30
Accelerated Catch Up
Level up fast and catch up with the journey.
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Dec 1 – Dec 14
Events and mini games
Daily challenges and group fun.
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Dec 15 – Dec 24
Christmas event
Themed rewards are waiting for you.
How Frostbound Night works ↓ -
Dec 25 – Jan 3
New year, new achievements
Special bosses to close the season.
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Jan 8
Closing
Last day of the season. Don't miss out!
Codex in the season
World Osiris opens with the Codex: a collection of hunts, bosses, equipment sets and Golden Invasions that turns the loot you gather while hunting into permanent bonuses for your character.
- Deliver the items each step asks for, a little at a time if you like: what you deliver stays saved.
- Complete a step to earn its bonus and unlock the next one in the chain.
- Bonuses from every step and every chain stack together.
Reset has changed
On World Osiris the reset gets cheaper the higher your level, and it now gives points you choose where to spend instead of handing everything out at once.
Level discount
From level 1,000, every 20 levels take 1% off the reset price, up to 50% at level 2,000.
Reset points
Each reset gives 1 point, and you pick where it goes on the reset screen: Health/Mana, Wheel or Ascension.
Protection zone only
You can only reset inside a protection zone. The price is still paid from Eternium first.
Eternium
Eternium is a currency just for progressing, kept apart from your bank, and it can never be withdrawn. Once you reach max level, all the gold you earn becomes Eternium automatically. It pays for resets, blessings, ascension, Character Slots and whatever the Eternium Supplier NPC sells.
Hunting pays more
At max level, all hunting income (loot pouch sales, rare item sales and gold dropped by monsters) becomes Eternium with +10%.
Automatic
Below max level, gold is normal. At max level, all the gold you earn (loot, pouch, rare items and NPC sales) becomes Eternium. There is no choice and nothing to switch: to earn gold again, you have to reset.
Pays first
Resets, blessings and ascension are paid from Eternium first; anything missing comes from the regular bank and the gold in your backpack. Character Slots and the Eternium Supplier take Eternium only.
Sitting at max level
- All gold becomes Eternium: hunting pays +10%, but nothing comes in as free gold.
- Blessings cost 25% more and skill/magic level lost on death is doubled. The idea is simple: resetting pays off more than sitting still.
Where to see your balance
- Your Eternium shows in the portable bank and at the banker.
Character Slots
On World Osiris rarity progress lives on the character, not the item. Each equipment slot keeps its own upgrade, its own attribute lines and, on the weapon, chain, slash and precision.
Swap items, lose nothing
What you upgrade stays in the slot. New helmet? It gets the slot's upgrade and attributes right away. And it survives resets.
Capped by rarity
The slot gives up to the cap of the worn item's rarity: +4 Uncommon up to +12 Mythical, with 1 to 5 attribute lines. A common item gives nothing.
Paid in Eternium
Each upgrade uses the same gem as today if you have one in your backpack. Without the gem, you pay its price in Eternium.
Hunt Dominion
Guilds fight for control of the hunts, in four tiers: VIP, easy, medium and hard. The winning guild holds the hunt for 2 hours, and its members hunt there with a bonus.
4 fights every hour
Every hour one hunt from each tier is drawn (emptier hunts have better odds). Each one is announced 3 minutes ahead, then the Core opens: a marked area in the middle of the hunt.
Points inside the Core
Players actually hunting inside the Core score for their guild: presence, kills, bosses, the throne and kills on rival guild players.
2 hours of control
The first guild to fill the bar (or the leader when the 15 min run out) takes the hunt: +10% exp and a 5% extra loot chance for everyone who was in the guild.
Factions: the city war
The six cities of World Osiris are at war. Your account joins the army of one city and, every hour, two duels are drawn: one city attacks another faction's city, and the owner defends it with an NPC army.
Pick your city
Talk to the city's Recruiter or use the City Factions panel. The faction covers the whole account (level 150+), and you become a citizen of that city.
Take the Keep
The siege goes in stages: Gate, Market and, at minute 10, the Keep, guarded by the city's Champion. Whoever holds it at the end takes the city.
Small factions earn more
Points turn into tournament coins, with a x0.35 to x2.5 multiplier based on faction size. The city owner gets +5% exp and loot.
The season's Christmas eventFrostbound Night
Frozen creatures are invading the cities. Hunt the invaders, collect frozen stars and bring them to the Frost Keeper to light up the Giant Christmas Tree in Valoria. The more stars the whole server gathers, the more buffs are unlocked — but they only turn on if Krampus falls in the final battle.
How it works
Cities get invaded
Every 1h, 3 cities are drawn and receive waves of Christmas creatures.
Collect frozen stars
Every invasion creature leaves exactly 1 frozen star in its corpse. No luck involved.
Light up the tree
Bring the stars to the Frost Keeper, next to the Giant Christmas Tree in Valoria. Each star counts toward the server goal and your ranking.
Defeat Krampus
In the final battle, slaying Krampus turns on every buff reached for 7 days and closes the ranking.
The invasion
- From Dec 1 at 00:30 to Jan 6 at 20:30, a new invasion starts every 1h in 3 random cities. A city that still has a living invader is left out of the draw.
- Each city gets 2 waves of 50 creatures. The next wave spawns when 5 or fewer are left.
- Invaders don't disappear on their own: they stay in the city until someone defeats them.
- Every creature spawns stronger than usual, with a random power bonus.
- Each one leaves 1 frozen star in its corpse, apart from the regular loot.
exiva frost to find the direction of the closest living invader (level 8, 20 mana).The goal and the buffs
Every star delivered by every player adds up to a single goal of 120,000 frozen stars. Each level reached unlocks a buff, and the buffs stack: reaching 90% grants all five. Say progress to the Frost Keeper to see how far along it is; the whole server is told every time a level is reached.
| Level | Buff unlocked | Stars | Stacked |
|---|---|---|---|
| 50% | +25% loot | 60,000 | +25% loot |
| 65% | +50% exercise speed | 78,000 | +25% loot · +50% exercise speed |
| 75% | +10% echoes | 90,000 | +25% loot · +50% exercise speed · +10% echoes |
| 85% | +25% respawn speed | 102,000 | +25% loot · +50% exercise speed · +10% echoes · +25% respawn speed |
| 90% | -10% reset price | 108,000 | +25% loot · +50% exercise speed · +10% echoes · +25% respawn speed · -10% reset price |
The final battle: Krampus
Opening waves
Before Krampus shows up, the room gets 4 waves of all 6 invaders, much stronger than in the cities. The next wave only spawns once the previous one is cleared.
Krampus' sack
Every 20s he traps a random player in his sack, rooted and taking damage. The others have 15s to destroy Krampus' Sack; if they fail, the trapped player loses 80% of their health.
Chains
At 75% / 50% / 25% health, Krampus chains players in pairs for 20s. A pair more than 3 sqm apart (or on different floors) loses 5% of health per second, both of them.
Enrage
Below 25% health he enrages: hits 2x harder, moves faster and summons twice as many creatures.
Ranking and prizes
Whoever delivers the most frozen stars to the Frost Keeper wins exclusive Christmas prizes. The ranking closes the moment Krampus dies.
1st place
- Christmas mount
- Christmas outfit with full addons
- Christmas aura
2nd place
- Christmas mount
- Christmas aura
3rd place
- Christmas mount